Tuesday, 25 February 2014


GUTT Test - Ice Age: Continental Drift

 by bj crawford a Freelance Animator ,Stamford, Ct, United States


                     

GRANNY Test - Ice Age: Continental Drift

                     
                           GRANNY Test - Ice Age: Continental Drift from bj crawford on Vimeo.

Friday, 21 February 2014

'Smiley'.. Character animations.

Hi,
   This is my earlier animations at Bluepixels Animation studios, We did this just for fun using Blender and Krita software. Music credit: PSY - Gangnam Style.   Hope you all like it.. :)



  

Some other animation and tracking tests did using same character rigs....


'PONKRA'.. Character animation.

 Hi,
    This character animation done at Bluepixels Animation Studios.. Characters named "PONKRA" performed for funny audio clips from our local ethnic language 'TULU'. Voice credit: Navin D padil.  This character is introduced by Vivek bolar Directer and designed by Shiva prasad shetty Art directer of Bluepixels . I have modeled, rigged, textured and animated this character using Blender  and Krita software.. I know it's hard to understand the language for everyone but hope you all like the animation and character.. :)



11 secondclub animation competition.. August 2013 entry

Hi all,
       This animation is done for 11 second club animation competition for the month of August 2013. My entry reached 14th place out of 144.. Software used: Blender, Rig used: CG Cookie Flex rig. Hope you all like it. :)
     

Animation Cycles without using rig...

Hi all,
     It's been long time ... Here i have some of my resent animations done at Bluepixels Animation Studios..
                 
The animation was done without using any armature rigging. Though some parts are constrained together, all body parts were animated individually.. These characters are roughly modeled by using spheres and cylinders.. objects are placed altogether to get the shape of character. And animation has been done by referring some of walk and run cycles..Every objects keyed at every frame to get the right posture. Each video took 5-6 hours to complete (modeling to animation). It's fun to do something like this and quickest way to learn some body mechanics.. Hope you all enjoy it too.. :)
Software Used : Blender 2.69