Thursday 27 November 2014

Bluepixels Animation Studio Mangalore, India. News at Blendernation.

Gemini

Gemini

7
Prepare to be blown by this short video by Bluepixels Animation Studio!
Shrinidhi Rao writes:
Bluepixels Animation Studio Pvt Ltd is a production house that's situated in a coastal town in India called Mangalore . We started operations in 2009 as an arch-viz studio and also started evaluating blender and other open-source softwares as an alternative for commercially licensed products. We are a group of 9 talented artists for the moment :) . We use Linux as our main OS and also have our own in-house tools for render management and asset management. Right now we are in the process of creating our own IP(tv series) and also looking for co-production and broadcasting partners for the same.
We made project Gemini to test out blender and other opensource tools .its not completed because we used it as a test bed to conceive a commercial project. The blender version used was 2.67.
Gemini was conceived a year ago and completed within 3 months (2013).This project was done as a testing platform for many opensource tools. We had lots of fun pushing blender and cycles around to get the results we wanted. :D .
Making of:

Monday 30 June 2014


Hi all ,
Here is our Bluepixels animation studio show reel.. I am feeling great to share this, Hope you all like it..



Bluepixels Animation Studio ShowReel 2014 from bluepixels on Vimeo.

Tuesday 18 March 2014

Peanuts | Teaser Trailer [HD] | FOX Family

Peanuts | Teaser Trailer [HD] | FOX Family




           

For the first time ever, Snoopy, Charlie Brown and the rest of the gang we know and love from Charles Schulz's timeless "Peanuts" comic strip will be making their big-screen debut; like they've never been seen before in a CG-Animated Feature film in 3D.

Visit the official site at: http://www.peanutsmovie.com/

Tuesday 11 March 2014

ALMOST HOME


ALMOST HOME

They're almost here... meet our future leaders from DreamWorks Animation's upcoming feature film HOME, invading theaters November 26th. 

           )

Sunday 9 March 2014

"the GOOSEBERRY project"

                          The Blender Institute proudly presents: "the GOOSEBERRY project".
         


            

http://gooseberry.blender.org/

Who makes it?

Blender Institute will bring together twelve indie studios from all over the world, who will contribute each using own style and cultural influences.

Work is expected to take 18 months, with 60-80 people participating full time, supported by a huge online community who will be involved and participate as well.

A Feature Film

The film is about Michel the sheep, who's longing to get an interesting life. It will be a funny, absurdist and adventurous love story, directed by Mathieu Auvray.

Script development is currently ongoing and will continue until August.

Coders and Artists

Since 2005, Blender's biggest success was to team up artists and developers to work on challenging short film and game production.

It has been this synergy – to have software developers only work on what's really needed – that makes the investment in content projects such a great development model for open source creation software.

Sharing everying

This film will be 100% owned by the makers. Benefits of a limited exploitation window will go to the people who helped realizing the film. After that, everything will be published and shared freely as Creative Commons.

Thursday 6 March 2014

Monday 3 March 2014

Friday 28 February 2014

Understanding Color

Understanding Color  Andrew Price


http://youtu.be/Qj1FK8n7WgY

Why Color is so important, Saturation and Value and six Color Harmonies that work.

Thursday 27 February 2014

The Art of Tiago Hoisel

 

  The Art of Tiago Hoisel

                 


                  

http://tiagohoisel.blogspot.fr/

Tuesday 25 February 2014

THE ART OF DESPICABLE ME 2

THE ART OF DESPICABLE ME 2
http://youtu.be/n_xKBYkD8Lc

Eric Guillon Interview by Randall Sly

 by 

Eric Guillon Interview







Tell me a little bit about yourself, about your life? Where did you go to school, and what classes did you study?  What helped prepare you to become the artist that you are today?


I’m French, I’ve been living in Los Angeles with my wife and kids for over a year now, and have been working with Illumination Entertainment for 5 years. I got the chance to work on Despicable Me via Pierre Coffin and MacGuff, and then met Janet Healy, Chris Renaud and Chris Meledandri. It’s an exciting adventure for me since I had never worked with an American team before.  It’s also been a bit strange at times; my English is very limited so any ideas that I need to express have to be done so via my drawings. What I really enjoy about this experience is that contrarily to French films that are often mostly centered around a writer/director’s vision, these pictures are the result of a real collaborative effort where everyone’s pitching in ideas.

I started out studying Applied Arts, in advertising to be specific, then worked in advertising for five years… Thankfully I had time on the side, using modeling clay to work on short animation films with a friend. I then worked as a designer with Fantôme Animation for six years, on the series Insektors as well as other projects. I ended up becoming a freelance storyboard artist, designer and art director for commercials, TV series and several feature films (that unfortunately never came to fruition due to lack of financing…).


 How do you go about designing, and what goes through your mind, from start to end?


A situation, a gag, an emotion. Most important to me is the visual expression of a story unfolding; I like to set up all of the elements, to create a certain setting in order to highlight the story, that’s really the starting point, the motivation.
If I have nothing to say, I do not really want to draw.


What  is a typical day  for you, and who are the people you work with?



Drawing! I spend most of my time drawing, and there’s a lot to do as I’m working on several films simultaneously.
It’s a solitary type of work, but drawing also helps me settle into the story, giving me time to think about storyline, characters, what the film’s environment will develop into…. Nighttime is also great for thinking about ideas, and even though the day after can be a little tough, I’m always happy when I feel like I’m on to something.

I work directly with the directors, Chris Renaud, Pierre Coffin, and now Garth Jennings, and of course with Chris Meledandri who is the driving force behind Illumination. I also work with Yarrow Cheney, Olivier Adams, Colin Stimpson, Clement Griselain, Philippe Tilikite, Michael Defeo, Jérome Gordon, Freddus, Loic Rastout, Paul Mager, Fabien Polack, Zébé… the entire Art Department and department supervisors, the whole Illumination Mac Guff team really, who are all so talented and extremely stimulating from a creative viewpoint.
The list is just too long to name everyone; the credits are quite impressive as regards the amount of people it takes to pull these pictures together.


What are some of the things that you have worked on? (Books, Movies, Games, Comics)


Insektors, Kaena, Sam Sam, Etucekoi?, Despicable Me, The Lorax, Despicable Me 2, Minions Movie.


Is there a design you have done that you are most happy with?


The minions of course, as well as characters I had previously designed for a French series, Etucekoi?, there are in the same spirit than the minions, minus the overalls. There’s a graphic quality to this type of character that I like, somewhat in line with Urban Vinyl for example.
I like their simplicity; in an indirect way they stem from The Shadoks (Jacques Rouxel), The Line (Osvaldo Cavandoli) as well as the Muppets, three series I watched as a child and which were such a source of great joy.

I also enjoyed working on an environment much different from my own, during our adaptation of Dr Seuss’ the Lorax for example. Developing the Onceler character was particularly difficult and time consuming; you only ever see the green gloves in the book! I was happy with what we came up with.

There’s also a special place in my heart for Kyle, Gru’s dog; I used Franquin’s Idées Noires as reference there…

And then there’s Lucy Wilde in Despicable Me 2 – I don’t think I had ever seen a female character like her in an animated movie before. It wasn’t easy to develop a worthy counterpart to Gru. Since I start designing very early on in the process, while the script is being written, I have the opportunity to offer up my vision of the character.

Strangely enough, the design of her car came into existence before she actually did – just like Gru, her car is an integral part of her character. I like to tell myself the story of the character I’m working on; I imagined Lucy as a secret agent doing part time secretarial work (maybe the AVL had budget restrictions and she needed extra income).  This explains why she looks more like a teacher or a secretary than your typical secret agent (super attractive and all that jazz) but I find that it makes her more distinctive.

When drawing, all sorts of imagery flies through your mind, carrying the idea of this character, helping you carve him/her out.  In Lucy’s case, I was inspired by Jane Birkin back in the 60s.  I like her mixture of fun, chatty, clumsy and pretty all at the same time. I also thought of Quentin Blake’s Armeline Fouchedru and Jacques Tati’s Play Time, remembering that woman on high heels wearing a tight skirt who walked so quickly and literally hopped up onto the sidewalk.

 What projects are you working on now? (if you can tell us)


I’m currently at work on the Minions Movie and 2 other films, which it’s too early to discuss.


Who are some of your favorite artists out there?


Ronald Searle, Jacques Tati, Jacques Rouxel, Christophe Blain, Garry Larson, Schulz, Sempé, Voutch, Bill Waterson , Moebus, Franquin, Miro, Calder ! There are so many….



Could you talk about your process in coloring  your art, as well as the types of tools or media that you use?


I like to work in color; finalizing a design in color is an integral part of my process, but at the same time I would love to be able to leave it at black and white.  I think I’m unable to do so for now due to chronic dissatisfaction with my drawings, but it may come in time…

I draw with paper and pencil, then scan designs, and then use Photoshop for color; I don’t have a very polished technique compared to other artists…


What part of designing  is most fun and easy, and what is most difficult?

Everything is hard to draw if I don’t have a firm hold on the character or if an idea just isn’t landing…
What’s funny is that when an idea does take shape, I rush and draw things so quickly, out of fear that I’ll lose the idea or out of impatience to see what it amounts to, that I often have to start all over again because the drawing isn’t legible to anybody but me!


What are some of the things that you do to keep yourself creative?


The creative process is pretty strange, and hard to define.
I still don’t get how it works.

Why sometimes I have ideas, other times none at all, good ones and bad ones… why people like them and why sometimes I’m the only one who does…and why there are other ideas that everybody loves and that I’m not really into.

I have a contemplative temperament; I like expressing what I’ve observed or experienced via my drawings.

If I’m not feeling like the creative juices are flowing, I’ll delve into books and comics that I enjoy, by Sempé, Ronald Searle, Gary Larson, etc.  It’s a real boost of pleasure and good energy.


What are some of your favorite designs which you have seen?


I don’t have a specific design in mind but several, many by artists I mentioned previously.


What is your most favorite subject to draw?  And  why?


I don’t have a favorite subject really.  I’m even surprised at times when all of sudden, I’ll have loads of ideas regarding a subject which at first glance wasn’t inspiring at all.


What inspired you to become an Artist?


Shadock, The Muppets, The Line...
They were on TV at night, and we had school the next day again which I wasn’t a big fan of, so they were like a breather to me. There was an absurd aspect to these shows, a particular vision of life, and irony; all that speaks to me and gave me the inclination to recreate and share.



What are some of the neat things you have learned from other artists that you have worked with or seen?


We all learn from others, we don’t invent anything new really, we observe, select, recreate (what we’re able to), synthesize, associate, deform… This is all more or less unconscious, and each one’s style may be due to his own limitations…. as regards my own work, because there are amazingly talented artists like Steinberg, Ronald Searle, Carter Goudrish, Christophe Blain, Blutch....



What wisdom could you give us, about being an Artist? Do you have any tips you could give?

Oh, no…


Finally, do you have any of your art work for sale (sketchbook, prints, or anything) for people that like your work can know where and when to buy it?


… not really, some drawing were sold via the Arludik Gallery in Paris, it may be something we should do again sometime.






















































GUTT Test - Ice Age: Continental Drift

 by bj crawford a Freelance Animator ,Stamford, Ct, United States


                     

GRANNY Test - Ice Age: Continental Drift

                     
                           GRANNY Test - Ice Age: Continental Drift from bj crawford on Vimeo.