Friday 21 February 2014

Animation Cycles without using rig...

Hi all,
     It's been long time ... Here i have some of my resent animations done at Bluepixels Animation Studios..
                 
The animation was done without using any armature rigging. Though some parts are constrained together, all body parts were animated individually.. These characters are roughly modeled by using spheres and cylinders.. objects are placed altogether to get the shape of character. And animation has been done by referring some of walk and run cycles..Every objects keyed at every frame to get the right posture. Each video took 5-6 hours to complete (modeling to animation). It's fun to do something like this and quickest way to learn some body mechanics.. Hope you all enjoy it too.. :)
Software Used : Blender 2.69





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